Friday 24 October 2014

Anticipating Change..


I think its about time I started talking about our first project! 

We were set a short group project to get us in the swing of things. The project is part of the first unit, Design Intentions and asked us to "identify, analyse and present the next key influences for design in terms of Craft, Materiality and Technology and to explore these through, the Senses, Collaboration and Play". 

Our group included both part and full time students, all from different disciplines, this meant that we could all bring our own individual knowledge and personalities to the project. Being the only member of the group that has come onto the MA straight from my degree, I found it interesting to see how everyone else was very concerned with the brief and what they thought the tutors wanted as an end product from us...and for me, this wasn't really a worry at all. Coming from a interdisciplinary BA course like Three Dimensional Design, I am used to being presented with a very open project brief and having to adapt it to your own work, using research to guide you in a direction that you may not have at first thought about.

We decided the best strategy was to divide the areas of interest (craft, materiality, technology, senses, collaboration and play) between us and research each generally, without a specific direction in mind. After this individual research, we could then come together with our findings and take things from there.

I was keen to take on 'craft'...as a maker; craft is something I am very passionate about. I researched how craft fits into the design world and how sometimes, the actual word 'craft' is a confused one. To me, the most important aspects from my research were that craft is growing and becoming more desirable to consumers; in this ever growing technical world, people like to have original and personal handmade things. The human contact being paramount. The individual skill of the craftsperson adds value to a piece, more so than an object made by a computerised machine or through mass production.





When we met again as a group to discuss our discoveries (the part time students contributed their research via email) it was clear that each area linked with at least one of the others. For me it seemed that the main link was the human contact...new materials being created to react to the human body, designers creating objects that stimulate not only sight, but all our senses, technology simulating human skills, artists using play to allow people to feel involved with their work and collaborative projects bringing designers and their skills to create new and innovative work. We then started to wonder whether design would be accessible and engaging to people without this human contact...and whether it could actually be possible for machines to work creatively without human input?



We seemed to be steering down a very technical themed route, and for me this proved a big challenge. I felt that as the only devoted maker in the group, the project was heading in a direction that I am not knowledgable and comfortable in. In many ways this was a positive thing, as I was getting the chance to learn about an area that I had never concentrated on before...however as things became more and more detailed, (we spent a whole day discussing AI, which before this project, I hadn't a clue what meant!) I began to feel more and more uncomfortable and disengaged with the theme. We came up with a working title of 'AI as the creator'...this was something that as a maker, who is passionate about the handmade and our personal interaction with objects, was a troublesome task. 

I decided to try and find some makers that have embraced the technical world within their craft. Michael Eden was a perfect example. After spending over 20 years of his life being a traditional potter, he decided to embrace technical advances in the design world. He strives to create a link between aspects of the handmade that people love so much, with new innovative digital technologies, creating meaningful objects that relate to both the actual and the virtual world. 

A Rebours - Michael Eden
http://www.edenceramics.co.uk/product6.html



Eden's work challenges traditional views that using machines is a case of 'pressing buttons' with instant gratification, some of his pieces take hundreds of hours to create on the computer. He often works between the computer and the potters wheel, allowing him to get a better feel of form and size in ceramic samples, before committing to anything on screen.

Despite this enthusiasm and openness to using digital technology in his work, Michael Eden is clear to remind people that computers are not a quick fix way for people to become creatives; they can only produce interesting a meaningful work, when combined with a innovative, creative and experienced mind...

"After this exploration of how traditional and digital tools can be creatively brought together, I came to the conclusion that they are only tools and that there has to be a reason for using them, whether it be a desire to explore, an idea to communicate or a problem to solve." - Michael Eden

We discovered drawing robots, one specific example being Paul, created by artist Patrick Tresset. Paul creates portraits by using a webcam to scan a persons face, then using a robotic hand he translates the scan onto paper using a biro pen. But is Paul being creative? It was interesting to see that in general, the only types of drawing robots weren't actually being used to create or design anything of use or importance. To me, it all seemed a bit of a gimmick.

Paul - Patrick Tresset
https://dl.dropboxusercontent.com/u/18451154/book_tresset.pdf    

We adapted our working title to 'Computers as the Creator?', I was keen to add the question mark, as from my research it had become clear to me that no, despite robots like Paul, they aren't actually being independently creative. Any computer that is seen as being creative, has been programmed by a human to be so, and without the human, would not function 'creatively'.



We decided to use Prezi for our informal presentation, this is a online software that I hadn't used before, but it was really effective. It was clear that spending such a lot of time configuring the Prezi presentation was time worth spent...despite only having the time to run through the presentation as a group once (then loosing our two part-timers to a library induction!) I think that because of the clarity of the visual presentation, the progress of our project and the direction it had taken was clear for others to understand. We even talked about our use of Prezi to create the presentation, we were using the software to transform our ideas and discussions into readable form. This lead me to think that technology, when used appropriately, can assist a designer or maker to express their ideas to others in an understandable way. In a similar way that I am using this blog to concentrate and condense my note book scribbles.


A quote that I particularly liked said by Geoffrey Mann, "its when you give technology soul, that you start to do something interesting with it". This quote has had a large impact on our project idea, and we have decided to adapt our working title of 'Computers as the Creator?' to thinking much more deeply about creativity itself, and whether it can be taught, and in turn how will this effect the future of design....stay tuned!

Some useful links that have been helpful in the research process...

http://www.wipo.int/wipo_magazine/en/2013/02/article_0004.html 
'3D printing and the future of stuff' the potential for customers to be involved in designing and producing objects for themselves.

Digital technologies being embraced in craft.

Using digital technologies to simulate human error.

This was of particular interest for me, using digital technology to attempt to mimic the connection a wearer feels when wearing a personal piece of jewellery.  


http://www.dezeen.com/2012/06/26/technology-and-design-the-digital-industrial-revolution/  Talking about Milan design week and designers using more and more machinery in their work.

Geoff Mann’s website and the work he produces combining human actions with modern technologies.

Review on Geoff Mann.

Michael Eden’s blog, discussing the use of technology alongside craft and why he chose to use it.

Wednesday 22 October 2014

MA & More

Alongside taking in all these new MA things, I still want to feel like I am becoming a professional practitioner, and get involved with things 'in the real world'...I have a studio space at Market Place Studios in Stockport, and am in the process of moving in. I feel that as a jeweller, who tends to concentrate on my individual work, being a part of many different communities is great. Learning through participation and interaction, meeting new people and sharing opinions, experiences and knowledge is the best way to enrich my practice. At the studios, there will be exhibiting, selling, teaching and networking opportunities that will aid my future career as a jeweller and maker. 

Market Place Studios, Stockport
I was lucky enough to be asked to show my work alongside the Makers Dozen at The Great Northern Contemporary Craft Fair. This year the show was held in The Old Granada Studios and what a great experience it was...I showed a extended version of the Hooks of Life, a collection I created for my degree. 



Showing with the Makers Dozen was a really good opportunity in itself, having advice from talented and successful designers, makers and artists was invaluable. For me, the publics reaction to my work is so important, and in a lot of cases triggers ideas for further collections. I address everyday topics that relate to everyday women, so I love to see people getting involved in conversation about their own thoughts and opinions on traditional  female roles. 

Other exhibitors were really supportive. I am an emerging maker and I know that the skills I have acquired over the last few years at Uni are in many ways self taught, and may perhaps not be the most efficient!...so any technical tips are warmly welcomed. It was wonderful to see how willing makers are to give guidance and encouragement.